Reduce Lenticular Ghosting

One of the main things to keep in mind when designing lenticular is the use of textures. They are necessary to minimize ghosting for these lenticular effects: moving, flipping, zooming or morphing. Anywhere an action is happening, a texture needs to be there.

For Lenticular 3D, if you don't have texture, there is nothing for a positive or negative element to play off of in space. Hence, no 3D. Below is an example of flat art, to which our 3D Designer, Brad, applied textures (and other cool stuff). Not only does it look far better, but now it would actually have dimension.